Hopscotch

14 Up: This is what happens sometimes when one sets aside a column for something, and it just never shows up. Like maybe Kings? That was me. Game over, man!
8 Points: This is the worst game I have ever played. I guss it just kind of "went to the right". I hope it make you feel better to see it!
Hedging and Preempting? I thought this was a nice opening to a game of Hopscotch at this point. Notice how Aces await on both the lead stack and the 8s column. I went with the latter first, to preempt a potential blockade (as depicted). Afterwards, there is a perfect hedge, since any face value will still play. Ok, so I got lucky?
A Major Inversion Oh my golly, look at that! This game is won, since row 1 is clear. Meanwhile, only 19 of 32 plays have been made on the lowerwalk. I have only seen something like this once or twice in many years.
Tossing: Yes, it is possible to "toss" a game in Hopscotch, or make it so you can't score 52 in the end. It is legal to declare the same rank on both walks, but not good for your game. At the time, the 6s column must have been blocked, and then after filing the other 3, I went on to a "detroit landing", or near win in the end.
Perfect Game: I did that once, too, yah know.

Sqatsi

Detroit Landing: How close can you get without actually winning? For me, this one felt really close.
Tossing: Either somebody flunked math class on this one, or, they "tossed" it. That means getting 7 points less than 52 in this case, which might have beaten someone trying to get to 52 playing perfectly. In other words, one might presume a perfect ending as impossible, versus a less-than-perfect ending as possible, and thus "toss" the game to attempt a greater ending point score.
A Win: Ok, so this is not exactly a perfect game, but technically, it is a win for having played all 13 columns. This one gets 48 points.
Perfect Game: And I get snobby about it. 52 points.
A Blind Play: for a win. Picked up a 10, which played in the end.